The ESWC is a pioneering and leading event in international eSports. During the ESWC, tournaments bring together the best players in the world and their fans. They are organized and produced as fun shows.

Today, ESWC runs 3 to 5 times a year and is managed by Webedia, with qualifiers organized on 5 continents.

For 14 years, ESWC has been contributing to the development of e-sport while aiming at universality, sportsmanship and the production of innovative and fun content.

The ESWC was created in 2003 by Matthieu Dallon, CEO of Ligarena SA and then Games-Services until 2009. The first two events were organized at Futuroscope in France. The unique and innovative staging of live games, played live on stage with live broadcasts in multiple languages, quickly made the ESWC a pioneering event and a leader in eSport communities. Since then, ESWC finals have included, among others, Paris Bercy (in 2006 and 2008) and San José, in the heart of California’s Silicon Valley (in 2008).

However, 2009 was marked by the development of ESWC due to the global economic crisis and the fragility of eSport business models, which were almost entirely based on private sponsorship. In 2010, the ESWC was taken over by Jean-Marie Coutant, with a revival at Disneyland Paris, and then won its audience during the Week of the Games of Paris (the 4th video games trade show in the world); First in 2011, co-produced by Oxent (co-founded and directed by Matthieu Dallon and Antoine Frankart), and from 2012 onwards by Oxent alone, following the acquisition of all rights to the event.

In 2015, the ESWC decided to have several international finals in addition to the historic event of the Paris Games Week and organized two events dedicated respectively to Call of Duty, Zenith in Paris and CS: GO, to Montreal, Canada.

While for 13 years the ESWC was conceived and developed as the Electronic Sports World Cup in 2016, a brand new positioning was announced with an expansion that encompasses all the worlds and eSports contents, more in line with the current market developments and the nature of its events: ESWC becomes the “eSports World Convention”.